apf
Genin
krewsie aint shit
Posts: 92
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Post by apf on Jun 25, 2019 0:07:20 GMT -5
I've wanted to bring this up for a long time, but I either didn't because I didn't think it was worth it, or all of my other complaints besides this were resolved and I didn't feel like this alone would be just enough to talk about. Well now I'm going to.
I will start with the only positive thing that involves these systems. The fact you can start up your own group, company or whatever else. That's it. It does help a player, it helps a lot of people. Everything else though? No.
Let me just start this off by saying that these systems were added in without them ever being brought up outside of "who wants to try out some new cool systems?" they weren't shown off or talked about beforehand to see if they were okay to put in. They were just thrown in. I particularly hate this because that means people as players don't get a say in things.
The next thing is that there is no actual automation to any of this. Why is this a problem? Well, it's going to be hard to keep track of people who do use it, and if there's a payment that needs to be processed, say for example... 3,000,000 ryo, then someone who handles all that stuff could just say "Yeah, you can keep your money, no need to pay," which in turn is bias and unjust. Every game has bias, so it can happen even if people say it won't.
The second big issue I have is the fact you can just buy npcs, sure they cost a fuck ton, but imagine if someone who does have the money buys out a bunch of mercenaries and then just goes and ganks someone who doesn't use this system? They get fucked in the ass. It's not fair. Yes, I understand they are used to stop grime when someone owns a territory, but it also creates it in other ways. Either get rid of them or change how they function.
Let's talk about economy next! I hate it. We don't need to raise the prices on every fucking thing. We could have kept the prices high, but not to this extent. We could have kept money lower. I hate managing large amounts of money. It also makes the impact of things feel weaker. Such as for me needing 3 million ryo for a project I had icly, but with the change in economy? That 3 mil is literal chump change. It doesn't mean a whole lot.
Let's go into territories next. Why? Just why is this necessary? Along with hiring npcs for this, it's not Naruto rp. This isn't Total War. I'm not here for fucking Total War. I'm here for Naruto. If I wanted to play Total War, I would load it up on Steam and play it. We don't need territories. It's dumb and unnecessary.
You don't need territory if you just want to run a company or group, the easiest way to handle that shit is run it by the Daimyo or something. ---------------------------------------------------------------------------------------------------------------------------------- I don't know Niq personally, and I don't hate the guy, but I just wish better decisions were made regarding these systems before implementing them. Please remove them, or change them heavily, actually just remove them please, it's better off this way.
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Post by fremie on Jun 25, 2019 0:16:13 GMT -5
I'm not too big on some of these ideas either, inflation being one of them but other than that I'm fine with most of them.
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Post by sniquolas on Jun 25, 2019 0:25:50 GMT -5
As far as the positive you listed, you can start your own group outside of this system if you want, but I mean let's say you did that right now ingame. It'd basically be you and 2+ other ppl running off to an empty island map or the mines, and just alienating yourselves from the village rp or doing petty bandit stuff at the mines.
Outside of the money being inflated, which I will admit was premature on my part, none of the other systems were actually put into place. They were thrown up to get feedback on, and to be shaped up to be editted/removed/etc by the time the next update happened. As far as keeping track of who uses it and their money flow, all of that is pretty easy to automate/keep track of through google spreadsheets. Tho I do see your point.
Yeah you can buy npcs and yes they cost a lot, but you got to own a company before you can do so, and there's an upkeep to maintaining them making actually owning npcs costly, so if someone did gain a large amount of considerable npcs, like not ds or etc, than they'd have probably worked pretty hard to gain that amount icly. Since just about everyone can access the system if they put their minds to it, i dont personally think it'd be unfair, to me its like if you offered to ppl kunai to use in a fight, and one guy decides not to use it.
I see your point on the territory system tho. It was more so a thing to try to flesh wars out and to eliminate some of the issues I saw a lot when it came to pvp in these rips. Tho on your last point, owning a territory for your company is as little as owning an empty plot, a shop, or a house/base, so it makes sense to at least require you to have one if you're going to be using the system. You can start a group if you want to, that's ic. but its different than accessing the system.
thx 4 da feedback tho
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apf
Genin
krewsie aint shit
Posts: 92
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Post by apf on Jun 25, 2019 0:32:37 GMT -5
Yeah you can buy npcs and yes they cost a lot, but you got to own a company before you can do so, and there's an upkeep to maintaining them making actually owning npcs costly, so if someone did gain a large amount of considerable npcs, like not ds or etc, than they'd have probably worked pretty hard to gain that amount icly. Since just about everyone can access the system if they put their minds to it, i dont personally think it'd be unfair, to me its like if you offered to ppl kunai to use in a fight, and one guy decides not to use it. I appreciate your response, I do, but as far as this goes? If you plan to keep this in with territories, at least make it so mercenaries or whatnot can only be used in that area. It's far more fair than just bringing npcs to every fight you go to just to get an edge up.
I still don't like these systems, but I'm glad you didn't take anything personally, and I appreciate your feedback to my complaints.
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Post by sniquolas on Jun 25, 2019 0:35:59 GMT -5
It might not have been specified, but if you station npcs to sit at a place, that's there job. NPCs that will be with the person will be in there npc tab, and those that aren't will be noted apart of the spreadsheet, so they won't be able to pull 20 out of their ass if they don't actually have them icly with them. I don't expect anyone besides citizens being able to maintain/going through the effort to maintain a large amount of the more expensive ones.
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Post by chinchillas on Jun 25, 2019 0:36:51 GMT -5
Blacksmith inflation is dummy stupid as it's already annoying enough to get minerals at roughly 1:30 ~ 2 hours for 10k. then you want to multiply that amount by X for creating higher tier blacksmith stuff which I've never ever seen actually been taking into account for anything. Also annoying that there's currently no way to trade minerals to ryo / vice versa
Hiring high level shinobi will be bad if someone actually takes advantage of this system cookie clicker(idle game system) as it could get really grimey to just drop a few B-Rank ECs on someone while they're probably locked at a lower rank due to how nrp works.
All of this stuff is almost like fluff that maybe one or two people will ever do and I guarantee if a lot of people used any of this the admins would *NOT* keep track of it all without making some oopsies. At that level one thing to forget subtracting cash from could be tens of million of ryo which quickly leaves a system to be directly or indirectly taken advantage of.
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Post by sniquolas on Jun 25, 2019 0:45:02 GMT -5
Smiths will be able to hire miners for that kind of work, but I do see your point, and the higher tier thing is just cuz it felt weird to just go, 'you can make an iron katana with 500 minerals at t1, but you can also make a mithril katana with 500 of the same minerals if you have t4.', but i see your point. and like I said nothing outside of the inflation was actually put into place.
Higher level shinobi are more expensive, and the amount of money you can idly make will be limited to what you own, which in itself wouldn't be able to become egregious unless you literally just owned everything along with the village.
Lastly like I said b4, all of its pretty easy to keep track via spreadsheets, the only thing you'd have to do was update it with the new revenue/expense amount and run a preset calculation. But I can see how the inflation would make that difficult.
danke 4 da feedback
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Post by Broke The Lost Admin on Jun 25, 2019 1:41:12 GMT -5
Agreed and handled
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apf
Genin
krewsie aint shit
Posts: 92
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Post by apf on Jun 25, 2019 19:05:37 GMT -5
What do you mean by this? xd
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