Post by vartio on Jul 9, 2019 14:20:10 GMT -5
I am not sure how many agree with me on this, but Kawarimi needs some more clearly defined weakpoints. As it is now, you just RP placing an item... and that's it. You got a free dodge of any one attack, and there's no stopping it, excluding I hear with 'bind' attacks. That's not a lot of counterplay, versus an E-Rank jutsu. Not even a D-Rank, but an E-Rank.
I'd personally like to make the following suggestions. One or more are adviseable:
1: Kawarimi acts as a "Shunshin" within half the range you can Shunshin. In that distance must be the object you swap with. (This can be boosted either by increasing flicker range OR having perks to improve Kawarimi).
2: It can only be used against an actual precision hit(so it would fail vs AOE, but work vs jutsu that hit more than a small area (IE: Mizudeppo, Chidori Blade, etc). Taijutsu/Kenjutsu and the sort do work long as it's not say landmine fist.
3: The jutsu would fail versus 'splash' damage (IE: Goukakyuu. Bakuryugeki).
4: The object must be marked on the map, so that angle matters (If it's behind you and they fire a Gouk, that log shouldn't protect you when it flies through that log and hits where you are)
What is fact is that Kawarimi is NOT a time-space technique, meaning that there's actual movement in the technique that should be recognizable. And at a glance, it's used versus only opponents noticeably beneath oneself to throw them off guard (Kakashi vs Naruto; Naruto vs Rogue Goon Samurai; B vs Sasuke, to name the 3 examples I can think of, I'm sure there's more). It just feels like a technique that shouldn't work for a number of reasons.
I'd personally like to make the following suggestions. One or more are adviseable:
1: Kawarimi acts as a "Shunshin" within half the range you can Shunshin. In that distance must be the object you swap with. (This can be boosted either by increasing flicker range OR having perks to improve Kawarimi).
2: It can only be used against an actual precision hit(so it would fail vs AOE, but work vs jutsu that hit more than a small area (IE: Mizudeppo, Chidori Blade, etc). Taijutsu/Kenjutsu and the sort do work long as it's not say landmine fist.
3: The jutsu would fail versus 'splash' damage (IE: Goukakyuu. Bakuryugeki).
4: The object must be marked on the map, so that angle matters (If it's behind you and they fire a Gouk, that log shouldn't protect you when it flies through that log and hits where you are)
What is fact is that Kawarimi is NOT a time-space technique, meaning that there's actual movement in the technique that should be recognizable. And at a glance, it's used versus only opponents noticeably beneath oneself to throw them off guard (Kakashi vs Naruto; Naruto vs Rogue Goon Samurai; B vs Sasuke, to name the 3 examples I can think of, I'm sure there's more). It just feels like a technique that shouldn't work for a number of reasons.