Post by Broke The Lost Admin on Jan 31, 2019 18:14:57 GMT -5
Stealth is a shinobi's ability to avoid detection for the sake of espionage, scouting, and other various activities. In the early stages of the wipe, stealth counts as a misc perk and will - in most cases - not allow for attacks from the shadows. A deeper investment into stealth, such at acquiring it as a profession at T4, is required to start going from being someone that hides and moves in the shadows for the sake of their missions to someone that can attack and ambush.
People with sight or hearing perks will be able to detect them within a range defined in their skillcards. This range is large at lower tiers, meaning that genin hiding in bushes or behind trees will be easier spotted compared to an advanced shinobi. Genin will be able to do light scouting, while true espionage and sneak attacks are more reserved for jounin level shinobi.
Stealth is always a miscellaneous perk. It will take up a profession slot starting at T3, but will still remain as a miscellaneous perk, as in it will not count against your core/profession limit.
Stealth tiers reduce the range people can detect you in, while sight/hearing/smell increase the range you detect others in. They work against one another for the stealth user and person attempting to detect them, similar to Reflex and Taijutsu working against the other.
Scouting (T1)
This person has basic training in stealth, likely from the shinobi academy. They are able to quiet their movements and move without being detected, though mostly when far away from potential spotters. This level of stealth mastery is mostly useful for scouting as, in most instances, they will be found out if they come too close to others.
Notes: Will be detected if within a Sight/Hearing perk's range. Cannot hide in shadows. Cannot attack from stealth. Reduced to two tile movement to sneak.
Recon (T2)
This individual has advanced their stealth training to be more competent, now at the level that most shinobi settle for. Their movements are quieter and harder to spot than a basic shinobi's. This level of stealth mastery is useful for getting closer to scenes for information, able to be closer to learn what they need before retreating to avoid detection. They can attempt stealth attacks if they are not moving and someone is walking toward them, such as a guard.
Notes: Will be detected if within a Sight/Hearing perk's range. Cannot hide in shadows. Reduced to base tile movement to sneak.
Espionage (T3)
This individual has advanced their stealth training to a highly respectable level, beyond the scope of a common shinobi and now someone that can be considered specialized in stealth. They are able to infiltrate most facilities and stay quietly in a room to gain information. Attacks from stealth are also more possible now as they can lunge from the dark with the element of surprise, forcing their opponents to react. If they are well hidden, they will be able to learn what they need and leave once the coast is clear.
Notes: Will be detected if within a Sight/Hearing perk's range. Can hide in shadows. Tile movement reduced by four. Stealth now consumes a profession slot.
Assassin's Path (T4)
At the top of the chain when it comes to stealth operations and assassination, this shinobi is heavily invested in the art of stealth and subterfuge. Infiltration is a common and practiced assignment for them as they can easily get into position, take what they need and get out like a ghost. Taking lives of critically important individuals, officials and rival shinobi is now fully within their ability as they can lunge from the shadows to attempt an assassination - this is hardest to do against other shinobi, who are far more aware of their surroundings than civilians or low-tier guards. They are, in many ways, a specter and note-worthy for their dedication to the quiet approach.
Notes: Will be detected if within a Sight/Hearing perk's range. Can hide in the shadows and move at full speed in stealth.
Sight increases the detection range the most, yet only works wherever the person attempting to find the stealthed person is facing. It also does not work if the stealthed individual is completely concealed and not moving.
Hearing has a middle-range detection radius and is for hearing a stealthed person moving around. It is primarily effective at avoiding being snuck up on, though offers less than sight for the sake of detecting people in the distance going around you.
Smell has a low detection range and is mostly for following the trail of someone that has already passed by. You can use it to track people based on your tier of smell.
People with sight or hearing perks will be able to detect them within a range defined in their skillcards. This range is large at lower tiers, meaning that genin hiding in bushes or behind trees will be easier spotted compared to an advanced shinobi. Genin will be able to do light scouting, while true espionage and sneak attacks are more reserved for jounin level shinobi.
Stealth is always a miscellaneous perk. It will take up a profession slot starting at T3, but will still remain as a miscellaneous perk, as in it will not count against your core/profession limit.
Stealth tiers reduce the range people can detect you in, while sight/hearing/smell increase the range you detect others in. They work against one another for the stealth user and person attempting to detect them, similar to Reflex and Taijutsu working against the other.
Scouting (T1)
This person has basic training in stealth, likely from the shinobi academy. They are able to quiet their movements and move without being detected, though mostly when far away from potential spotters. This level of stealth mastery is mostly useful for scouting as, in most instances, they will be found out if they come too close to others.
Notes: Will be detected if within a Sight/Hearing perk's range. Cannot hide in shadows. Cannot attack from stealth. Reduced to two tile movement to sneak.
Recon (T2)
This individual has advanced their stealth training to be more competent, now at the level that most shinobi settle for. Their movements are quieter and harder to spot than a basic shinobi's. This level of stealth mastery is useful for getting closer to scenes for information, able to be closer to learn what they need before retreating to avoid detection. They can attempt stealth attacks if they are not moving and someone is walking toward them, such as a guard.
Notes: Will be detected if within a Sight/Hearing perk's range. Cannot hide in shadows. Reduced to base tile movement to sneak.
Espionage (T3)
This individual has advanced their stealth training to a highly respectable level, beyond the scope of a common shinobi and now someone that can be considered specialized in stealth. They are able to infiltrate most facilities and stay quietly in a room to gain information. Attacks from stealth are also more possible now as they can lunge from the dark with the element of surprise, forcing their opponents to react. If they are well hidden, they will be able to learn what they need and leave once the coast is clear.
Notes: Will be detected if within a Sight/Hearing perk's range. Can hide in shadows. Tile movement reduced by four. Stealth now consumes a profession slot.
Assassin's Path (T4)
At the top of the chain when it comes to stealth operations and assassination, this shinobi is heavily invested in the art of stealth and subterfuge. Infiltration is a common and practiced assignment for them as they can easily get into position, take what they need and get out like a ghost. Taking lives of critically important individuals, officials and rival shinobi is now fully within their ability as they can lunge from the shadows to attempt an assassination - this is hardest to do against other shinobi, who are far more aware of their surroundings than civilians or low-tier guards. They are, in many ways, a specter and note-worthy for their dedication to the quiet approach.
Notes: Will be detected if within a Sight/Hearing perk's range. Can hide in the shadows and move at full speed in stealth.
Sight increases the detection range the most, yet only works wherever the person attempting to find the stealthed person is facing. It also does not work if the stealthed individual is completely concealed and not moving.
Hearing has a middle-range detection radius and is for hearing a stealthed person moving around. It is primarily effective at avoiding being snuck up on, though offers less than sight for the sake of detecting people in the distance going around you.
Smell has a low detection range and is mostly for following the trail of someone that has already passed by. You can use it to track people based on your tier of smell.