Post by Broke The Lost Admin on Jan 31, 2019 18:53:10 GMT -5
With how the perks of Project Shinobi are written, they begin shifting closer and closer to being a legendary-tier individual that seems omnipotent. It is important to keep in mind while fighting someone that these perks are written, in most cases, to describe what their abilities appear like to civilians and weak shinobi. Relative to a normal person, a person with T6 Speed will seem like they're a superhero and the fastest person alive. But to a person with T5 Perception, they will be able to see them for the most part.
To go further into it, a person with T1 Strength will be hardly able to make a meaningful dent in someone with T4 Resilience. They could stab them and injure them, yet they'd fight through it easily enough in most cases. But, someone with T4 Strength to match their resilience tier will fight evenly with them. It can be most easily explained as when two super-human fighters fight, they are still on the same playing field as one another.
As a structure to go by, here is further examples. Note that these are not gospel and that sometimes, depending on the circumstance of a fight and what is being used, these will change. Context is important. I'll use T4s as examples since they're when a shinobi starts getting really strong.
Equal tiers will even out with each other. This means that if you have T4 Perception, you'll be able to keep up with the movements of someone with T4 Speed.
For physical combat, cores (and professions) can counter each other. T4 Taijutsu defines how fast you can attack, while T4 Reflex defines how fast you react to that attack - as such, they cancel one another. T4 Strength grants amazing power behind each attack, while T4 Resilience would nullify that power and what would be respectable feats from both to normalized toward each other.
Once you start having differences in these core/prof relationships, however, is when the difference between shinobi grade becomes more meaningful. A one-tier advantage isn't an auto-win, but it does constitute a meaningful advantage that can be capitalized on. A two-tier advantage (T3 Perception vs T5 Speed) does constitute a heavy difference in skill and would often overwhelm those with the lower-tiered perk.
Overcapping.
Select few buffs can cause high-level shinobi to go beyond what is considered legendary. An example of this could be a jounin who has unlocked advanced stages of Raiton no Yoroi hitting as high as T7 Speed. The prior rules/suggestions on how much of a difference gaps in appropriate perks (again, perception vs speed) is still applied. However, when a person with T6 natural speed and T7 buffed speed fight they will be around the same level as one another in speed with the one with T7 speed being able to RP as reaching their max tile movement slightly faster. Overcapping on most things does not severely improve your abilities past what is defined as T6.
Overcapping certain cores such as Strength does wield a more tangible benefit than Speed. If someone somehow has T9 Strength, don't be upset about getting hit by a village being lifted up and thrown at you.
To go further into it, a person with T1 Strength will be hardly able to make a meaningful dent in someone with T4 Resilience. They could stab them and injure them, yet they'd fight through it easily enough in most cases. But, someone with T4 Strength to match their resilience tier will fight evenly with them. It can be most easily explained as when two super-human fighters fight, they are still on the same playing field as one another.
As a structure to go by, here is further examples. Note that these are not gospel and that sometimes, depending on the circumstance of a fight and what is being used, these will change. Context is important. I'll use T4s as examples since they're when a shinobi starts getting really strong.
Equal tiers will even out with each other. This means that if you have T4 Perception, you'll be able to keep up with the movements of someone with T4 Speed.
For physical combat, cores (and professions) can counter each other. T4 Taijutsu defines how fast you can attack, while T4 Reflex defines how fast you react to that attack - as such, they cancel one another. T4 Strength grants amazing power behind each attack, while T4 Resilience would nullify that power and what would be respectable feats from both to normalized toward each other.
Once you start having differences in these core/prof relationships, however, is when the difference between shinobi grade becomes more meaningful. A one-tier advantage isn't an auto-win, but it does constitute a meaningful advantage that can be capitalized on. A two-tier advantage (T3 Perception vs T5 Speed) does constitute a heavy difference in skill and would often overwhelm those with the lower-tiered perk.
Overcapping.
Select few buffs can cause high-level shinobi to go beyond what is considered legendary. An example of this could be a jounin who has unlocked advanced stages of Raiton no Yoroi hitting as high as T7 Speed. The prior rules/suggestions on how much of a difference gaps in appropriate perks (again, perception vs speed) is still applied. However, when a person with T6 natural speed and T7 buffed speed fight they will be around the same level as one another in speed with the one with T7 speed being able to RP as reaching their max tile movement slightly faster. Overcapping on most things does not severely improve your abilities past what is defined as T6.
Overcapping certain cores such as Strength does wield a more tangible benefit than Speed. If someone somehow has T9 Strength, don't be upset about getting hit by a village being lifted up and thrown at you.